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GMG.COM BOWL 2012 FLAG FOOTBALL RULES

Posted by Harry , 10 April 2012 · 1,169 views

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GMG.COM BOWL 2012

FLAG FOOTBALL RULES

START OF THE GAME

1) Game time is starting time. The officials watch will be the timepiece used to decide game time.
2) The WHITE TEAM will be designated the HOME TEAM and shall call the toss. The winner of the toss shall have choice of options. The options are:
1) Offense
2) Defense
3) Direction
4) Defer to second half.

GAME TIME AND TIME OUTS

1) Games will consist of two 20 minute halves. The clock will be a running clock for the 20-minute duration of each half. At the expiration of each 20-min. half an additional seven (7) plays will be allowed. Half-time will be ten (10 minuets in duration.
3) The offensive team has 25 seconds from the time the ball and restraining line is set by the officials to put the ball back into play. If the team exceeds 25 seconds a delay of game penalty will be assessed.
4) A game or half cannot end on a defensive penalty unless the penalty is refused.

PASSING

1) All players are eligible to receive a pass
2) Only one forward pass per down (either over handed or underhanded) is allowed.
3) No forward hand-offs between the quarterback and the center is allowed.
4) At the time of a pass reception, the receiver must have one foot down and in bounds for a complete pass (ball in complete control).
5) Any number of backward or lateral passes are permitted.

FUMBLES

1) All fumbled balls touching the ground are dead immediately at the spot the ball first touches the ground and the ball is next put in play from that spot.
2) The team fumbling the ball retains possession except on fourth down.
3) The “kick” which touches the ground after being touched by a receiver is dead at that spot.




GMG.COM FLAG FOOTBALL 2012 RULES P. 2.


4) All incomplete laterals or passes behind the line of scrimmage will be spotted where the ball lands.
5) Any player catching a pass or fumbled ball that does not touch the ground can advance that ball.
6) The offensive team may not fumble a ball forward in mid-air to advance the ball.

FLAG BELTS AND LEGAL “TACKLES”

1) Each player must wear a flag belt. Each team should wear a different color flag belt id available. Every player must have their shirt tucked in their pants.
2) If a player losses his/her flag belt and has possession of the ball, the defense must touch them with ONE HAND between the shoulders and knees to make a legal “tackle”.
3) A legal tackle is made when a defensive player detaches the flag from the ball carrier.
4) A shielding infraction will be called if a ball carrier uses his/her arms, hands, the ball or clothing to hide or prevent an opponent from pulling the flag.
5) The ball is dead if either knew of the ball carrier touches the ground at any time.

TIE AND OVERTIME GAMES

1) In case of a tie at the end of regulation play, overtime will be played.
2) Each team will get one possession.
3) The ball will be placed at the forty yard line. Each team will have four (4) downs to either score or get a first down to continue possession. In the event neither team scores, the winner will be determined by yards gained in the overtime period.

EQUIPMENT

1) Only sneakers and artificial turf shoes are permitted (no metal cleats, spikes or bare feet will be allowed).
2) No jewelry (rings, necklaces, or earrings) is to be worn when playing.

FIELD DIMENSIONS AND DOWNS

The game will be played on a regulation 100-yard long, 50-yard wide playing surface. A first down will be earned upon a gain of 20-yards by the offensive team within the allowed number of downs (4).

NUMBER OF PLAYERS

1) There is a minimum of six (6) players per team to start a game with a maximum of nine (9) players per team on the field at any one time.

GMG.COM FLAG FOOTBALL 2012 GAME RULES P. 3.



2) Free substitution is allowed after the ball is ready for play and before the snap, each player or entering substitute of an offensive team can be lined up anywhere behind the line of scrimmage.
3) There will be a one-yard restraining line for the defensive team while in any formation or situation; the officials will mark off the restraining line.
4) Only one offensive player may be in motion parallel to the line at any one time before the ball is snapped.

LINE OF SCRIMMAGE

The team in possession of the ball must have a minimum of five (5) and a maximum of seven (7) players on the line of scrimmage at the start of each offensive play. A maximum of five (5) defensive players may rush the passer after the snap and upon a count of “two” (2 second delay) after the snap. All rushers must rush around not through opposing and blocking players. Blocking players must have their hands behind their backs (no hands), and leg blocking is not allowed.

PUNTING

1) The referee will ask the offensive team on all fourth downs if the intend to punt or “go for it”. There are no fakes allowed.
2) All players must remain at the line of scrimmage until the ball is kicked. Defensive players may put their hands up and/or jump to block the punt as long as they do not cross the line of scrimmage.
3) On a bad snap, the ball is dead where it first touches the ground.
4) The ball may be punted or an arcing “pass” may be substituted for an actual punt.
5) The receiving team may have a max. of three (3) players back to receive the punt (or pass in lieu of punt), all other receiving team players must be on the line of scrimmage and cannot move until the receiving teams punt return ball carrier passes the original line of scrimmage. Punting team players are free to proceed downfield after the ball is punted to defend the punt return.
6) If the ball is muffed or dropped by the receiving team after a punt (or pass in lieu of a punt) the ball is dead where it first touches the ground.
7) If the punt (or pass in lieu of punt) hits the ground prior to being touched by a receiver, the receiver must obtain possession of the ball after the first bounce in order to advance the ball.

BLOCKING

1) The only type of blocking allowed is screen blocking. All blocking must be made with the blocker in an upright position with both hands clasped in front or behind their backs or directly at their sides.
GMG.COM FLAG FOOTBALL 2012 GAME RULES, P. 4

2) No player may use his/her hands to go through, over or around an opponent.
3) No body blocks, roll blocks or shoulder blocks are allowed at any time (Penalty will be expulsion from the game). Offensive players may not keep their elbows out when blocking, they must be against the body.

INADVERTENT WHISTLE

The ball will be ruled dead at the spot where it was when the whistle was blown.

SAFETY AND TOUCHBACKS

1) A fumbled ball by an offensive player in their end zone constitutes a safety
2) If a team intercepts a pass in the end zone and does not advance the ball out of the end zone it is a touchback.
3) If a team receives a punt in their end zone and does not advance it out of the end zone, it is a touchback. The ball is put in play on the 10-yard line.
4) Following a safety, the ball shall be placed on the 10-yard line of the team credited with the safety.


SCORING

1) Touchdown scored by a male participant: 6 points
2) Touchdown scored by a female (as runner, receiver or passer) participant: 7 points
3) Safety: 2 points
4) Point after Touchdown:
A. From 3 yard-line: 1 point
B. From 10-yard line: 2 points
C. Extra point scored by a female participant (as runner, receiver or
passer) adds one (1) point

PENALTIES
Section 1: Penalties with a loss of 5 yards:
Delay of game
Illegal substitution
Free kick infractions
Interference with opponent or ball before snap
False start or any other illegal act by the snapper
Encroachment
Less than 4 players on line before the snap
Illegal position at snap
Player illegally in motion
Illegal shift
Illegally handling the ball forward
Illegal forward pass (includes loss of down)
Illegal procedure
GMG.COM FLAG FOOTBALL 2012 GAME RULES, P. 5.

Offsides

Section 2: Penalties with a loss of 10 yards
Delaying start of either half
Pass interference-(if defensive ball spotted at infraction & first down)
Holding, illegal block or blocking below the waist
Striking, kicking, kneeing (also result in disqualification)
Clipping, tripping or hurdling
Illegal participation
Unsportsmanlike conduct by player, coach or attendant
Pushing runner
Illegal use of hands or arms
Roughing the kicker (automatic first down)
Roughing the passer
Holding the ball carrier to remove the flag
Guarding the flag or stiff arming


Section 3:
Measurement of half the distance to the goal line is done inside the 10-yard line for 5-yard penalties and inside the 20-yard line on 10-yard penalties.




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